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Beginning in June of 2018, I started work at NVIDIA as an Art Intern on the Real-Time Research Team in Redmond, Washington. The team requires models and scenes that can be altered and adapted to cater to their specific needs, and challenge their algorithms to push real-time rendering further than it has ever gone before. My work involved adding lights, textures, animations, and camera paths to existing models and scenes, as well as compiling asset libraries into new comprehensive and complete environments for real-time. In May of 2020, I transferred to NVIDIA's Creative department to work closely with other artists on more collaborative projects to fuel the Real-Time Rendering Team as well as other factions of the company, shifting more towards producing original content for future keynotes and demos. 

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